![]() Also, when I picked up the fire amulet and it became active, this weird grey swirly frame started flashing every few seconds, until I deactivated the amulet. And then the moment I went a little right of the waterfall, the textures completely went missing again. Now I'm standing with both the waterfall and fire trap within the screen/view, and the colors go wrong when the fire sprays up, but IMMEDIATELY fix themselves as soon as the fire goes back down. Almost as if the waterfall is re-coloring things the correct way. BUT, when I walk over by the waterfall, the colors fix themselves. ![]() They're showing up perfectly, however anytime my character attacks (even with melee) or one of the fire fountains sprays up, the colors go wrong again and stay that way. I'm not sure if it's because I left it paused while I typed, or if it's just from the emulator having run for a few minutes, but now the missing textures are showing up for the most part, as I'm walking around the waterfall area in the very beginning of the first level of the first realm. Ive tried to be as detailed as possible in explaining, in the hopes we've made enough progress to get this awesome classic working once and for all! Thank you to those reading and trying to help! This is leading me to believe this can easily be fixed, since it seems to WANT to show the missing textures any time there's an interaction, but I've tried messing with ALL the settings and I can't seem to figure it out. When I get messages/tips/hints like "use keys to unlock doors" the textures show up for a split second AFTER the message goes away.ĪLSO I just made another discovery! (I'm still messing with it as i write this) I used a key to open a chest just now, and from the time the chest opened, to the time I picked up the gold (I walked around for a few seconds testing to see if it was going to be brief) the texture showed up perfectly, right until my character came into contact with the opened chest. In a level myself, enemies, enemy spawners, barrels, keys, gates, items inside barrels.ĭo it seems that anything that has a moving part/purpose, loads. When I throw an axe, they flash momentarily, but the colors are wrong.Īs far as what DOES load, in the main chamber my character, the summoner, the compass, the floor, the CLOSED doors in the main chamber, and the portals that are open, and the runes of one's that aren't. However, and I feel this is a key somehow, the missing textures show up PERFECTLY while the game is paused (start button paused), however when I unpause they go away and it's just blackness where they are again. When i turn "force legacy pixel pipeline" on under Advanced, the textures loaded for a few seconds during the opening scene, and when I started the game, the textures were missing again. ![]() So after a little more tweaking and trying every possible option under graphics configuration, I made progress So after about 20-30 minutes of fiddling I made a few interesting discoveries, as follows ġ) when trying Glide rather than Jabo, the missing textures would load, but the game itself would freeze every time i hit Start Game, so immediately Glide is not usable for this.Ģ) when I go to graphics configuration, and turn on "Software Rendering" under Advanced, the missing textures load, but the game is unplayable due to god-awful lag and horrible graphics The game runs fine, but the walls and a few other textures wouldn't load. At first, certain textures just wouldn't load. Okay so let me start by saying, for me and my set up, Jabo's works better than Glide, at least for Gauntlet. Windows 7 OS, model: Dell Studio XPS 1640 Graphic plugin: Jabo's Direct3D8 1.7.0.57-ver5 ![]() ![]() Let me start off by saying yes, it's that ol Gauntlet chestnut, however I'm posting because the most recent thread I saw was for PJ64 1.7 ![]()
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